Multiplayer Gaming
Build multiplayer lobbies, turn-based games, real-time leaderboards, and live game state synchronization. Presence channels track who is in each game room, and client events enable direct player-to-player communication.
Implementation
// Join a game lobby with presence
const lobby = client.connect().subscribe('presence-game-xyz', {
user_id: 'player-7',
user_info: { name: 'xX_Pro_Xx', avatar: 'warrior' }
})
// Get list of players in the lobby
const players = lobby.members()
// Send player move (client event, instant delivery)
lobby.trigger('client-move', {
action: 'attack',
target: { x: 12, y: 8 }
})
// React to other players' moves
lobby.bind('client-move', (data) => animateMove(data))
Why Apinator for multiplayer gaming
Presence channels for game lobbies — see who is in the room
Client events for player moves with no server roundtrip
Low-latency delivery for responsive gameplay feel
Webhooks on player join/leave for server-side game logic
Auto-reconnect to survive brief network interruptions
Scale from 2-player games to massive lobbies
Other use cases
Live Chat & Messaging
Build real-time chat experiences with channels, typing indicators, and message history.
Live Notifications & Activity Feeds
Deliver instant notifications and live activity feeds to your users.
Collaborative Editing
Build Google Docs-style collaboration with live cursors and real-time sync.
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