All use cases
Presence channel

Multiplayer Gaming

Build multiplayer lobbies, turn-based games, real-time leaderboards, and live game state synchronization. Presence channels track who is in each game room, and client events enable direct player-to-player communication.

Implementation

example.js
// Join a game lobby with presence const lobby = client.connect().subscribe('presence-game-xyz', { user_id: 'player-7', user_info: { name: 'xX_Pro_Xx', avatar: 'warrior' } }) // Get list of players in the lobby const players = lobby.members() // Send player move (client event, instant delivery) lobby.trigger('client-move', { action: 'attack', target: { x: 12, y: 8 } }) // React to other players' moves lobby.bind('client-move', (data) => animateMove(data))

Why Apinator for multiplayer gaming

Presence channels for game lobbies — see who is in the room
Client events for player moves with no server roundtrip
Low-latency delivery for responsive gameplay feel
Webhooks on player join/leave for server-side game logic
Auto-reconnect to survive brief network interruptions
Scale from 2-player games to massive lobbies

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